Patch Notes/7-31-2014

Changes

 * Removed tavern messages on players joining and leaving
 * Dyes can now be sold on the dye page
 * Min and Max Quality filters put in for blueprints
 * View Active Sessions will no longer show missions on the final combat phase

Balance

 * Smoothed out wave progression on Endless Spires
 * Smoothed out wave progression on The Summit
 * Increased Arcane Library defense units from 80DU to 100DU
 * Monk's boost abilities now properly scale mana cost over time
 * Reduced Wyverns speed on harder difficulties
 * Increased Shroomite pet's poison spread to affect more enemies
 * Reduced the time between spawns on Death From above challenge
 * Adjusted health scaling on bosses to match campaign boss scaling
 * Curse of Weakness Amulet cooldown increased to 20 seconds from 7 seconds
 * Incinerate Amulet mana cost reduced to 50 from 80
 * Elemental Affinity Amulet base dropped from 300% to 150%

Fixes

 * Spider minion now shoots webs again
 * Players can no longer enter mob spawn areas on Foundries & Forges
 * Players can no longer enter mob spawn areas on Dread Dungeon
 * Doors now open correctly on Magus Citadel
 * The Southeast spawn doors now open correctly on Endless Spires
 * Some locations on maps and the tavern have now been blocked to prevent players from ledge-hopping out of the map
 * Shai Hulud Huntress Weapon no longer has insane speed
 * Propeller Cats no longer rolls additional projectile and fire rate stats since it has no projectiles
 * Fixed doors not opening on Akatiti Jungle
 * Fixed Turtles on Akatiti Jungle from breaking after a single use
 * Leveling up in the Tavern will now give player full mana
 * Summoner when phase shifting will now have his armor disappear as well
 * Summoner's spider minions now attack at the correct rate
 * Countess' attacks now all hit properly on combo attacks
 * Initiate's attacks now all hit properly on combo attacks
 * Huntress flame thrower and poison flame thrower can no longer stun-lock enemies
 * Castle Armory's white column visual artifact is now gone
 * Amulets now auto-lock when equipped
 * Weight stat now properly displays on the Hero and Inspect screen
 * Removed the inspect folders in the crafting page
 * Amulets when equipped will display numbers immediately
 * Enemies spawn at correct levels on the final waves of No Towers Allowed challenge
 * Enemies spawn at correct levels on the final wave on Campaign and Moving Core maps
 * City in the Cliffs enemies like Orcs and Ogres should stop getting stuck in spawns
 * Tavern Siege's northwest spawner now functions as intended
 * Elemental enemies now only hurt a player once instead of twice in one attack
 * Hotkeys are now usable on the crafting page to do item management

Misc

 * Ogres have a new icon
 * Adjusted shop previews for a few items
 * Updated the regeneration aura heal icon and changed streaks on heal buff
 * Hamster pet's tooltips corrected
 * Summoner's dark elf warrior description has been spell checked
 * Added a description for the player debuff on Riddle of the Deep challenge