Patch Notes/8-13-2014

3.5

 * Fixed the Barbarian pet bug issue
 * Fixed the Hero Inspect window issue

CHANGES

 * Raised post-map timer to 5 minutes (up from 2 minutes)
 * Mana cost removed from all instant abilities

BALANCE

 * The Goblin Mech boss on Akatiti has its health reduced to be more in line with other bosses
 * EV's damage scaling has been increased to be more in line with other heroes (up 15%)
 * Jester's damage scaling has been increased to be more in line with other heroes (up 10%)
 * Changes to health scaling per hero (this refers to the amount of health gaines per point invested):
 * Barbarian +38.8%
 * Squire - 0.04%
 * Countess +19%
 * Monk +66.6%
 * Initiate +194%
 * Jester +66.6%
 * Huntress +108%
 * Ranger +66.6%
 * Series EV +33%
 * Apprentice +66.6%
 * Adept +108%
 * Summoner +38.8%
 * Reduced Summoner Warrior DU to 6 (from 7)
 * Reduced Summoner Ogre DU to 7 (from 9)
 * Dark Elf Warrior jump attack base damage reduced to 30 (from 105)
 * Reduced Deadly Striker Tower DU to 7 (from 8)
 * Increased Slice'N'Dice HP (25% more than Spiky)
 * Increased projectile width on Piercing Shot (to 450 from 150)
 * Increased duration of Jester WoF buffs
 * Lowered Ogre chance on Jester towers (to 0.5% from 2%)
 * Reduced lifespan of Bowling Ball projectiles (to 3 sec from 6)
 * Upgrades to elemental damage stats now increase the base value by 40%, down from 60%
 * Monk projectiles now apply 30% of the equipped weapon's elemental damage
 * Lowered all trap’s radius scaling. (.039 to .0058)
 * Demon Lord fire damage changed to passive
 * Move Tower amulet ability cooldown increased to 20 sec (from 15)
 * Jester Move Tower cooldown decreased to 10 sec (from 15)
 * Flash Repair amulet ability cooldown increased to 30 seconds (from 20) and reduced scaling
 * Curse of Weakness no longer reduces the amount of damage enemies deal; this has been moved to the Taunt amulet ability
 * Removed the speed decrease penalty for using Defensive Maneuvers -- HIGH SPEED TANKING!
 * Increased Mana Bomb cooldown from 60 to 90 seconds
 * Increased Piercing Shot cooldown from 4 to 8 seconds
 * Increased Taunt cooldown from 15 to 25 seconds
 * Increased Purity Bomb cooldown from 60 to 90 seconds
 * Increased Curse cooldown from 20 to 30 seconds
 * Increased Flash Heal cooldown from 15 to 20 seconds
 * Increased Flash Repair cooldown from 15 to 30 seconds
 * Increased Decoy cooldown from 15 to 20 seconds

FIXES

 * Fixed a variety of issues with the Android version that stopped players from logging in/playing the game; if you’re still unable to play, please send an email to support@trendyent.com
 * Implemented potential solution to the save data wipe issue; if this issue occurs again, please email support@trendyent.com, and we’ll recover your lost save data
 * Stopped Summoner minions from moonwalking away while moving to invalid targets
 * Summoner minions now appropriately scale with Defense Speed
 * Implemented the item downgrade as mentioned in this thread; all affected players will receive 100,000 gold
 * Fixed issue with loot drops on Akatiti Jungle boss fight and map completion rewards generating too high on all difficulties; this has been fixed to the standard difficulty/reward generation
 * Fixed bug with the Akatiti Goblin Mech where the boss would get stuck
 * Equipping the Move Tower amulet no longer breaks Jester's default Move Tower
 * Maps that support more than 4 players now have proper mana amounts
 * Griffon tooltip adjusted to show correct total damage for Tornado
 * Fixed tooltip for Lightning Strike
 * Fixed the issue where the Countess' Joust ability forced the Summit Ancient Dragon boss downward when hit
 * Players can now pet the Catarangs in Sky City for mana
 * Enemies that spawn from the top-right spawn in Palantir were incorrectly targeting the bottom crystal; they now target the top crystal
 * Fixed the issue where spawns doors on Tinkerer’s Lab did not open starting with the 2nd wave; they now open correctly
 * Fixed the issue where pressing two menu activation buttons at similar times brings up both menus (Inspect Hero and Shop)
 * The Apprentice Mushroom Staff’s projectile/impact decal was not properly colorizing to what the item showed was its projectile/impact color
 * Enrage Aura tooltip typo fixed
 * Killed the glow on the gargoyle staff projectile when it dies